Project Plan
Weekly Milestones
Authors: Flurries Entertainment (Team 1)--Jennifer Estaris, Michael Ilardi, Jonathan So, and Jason Winokur
Date Updated: Sunday, October 19, 2003
Friday, October 17, 2003:
Map level editor: Jason
--Status: finished, except for some minor features (Load and Save)
--Information: 64x64 tiles for now, resolution of 800x600
--Action: Discussion begins between Jason and Mike regarding suitable graphic engine for game.
Game Design: All
--Status: iterative process; most overarching ideas in place
--Information: see update concept doc, narrative. Additionally, Jon's idea of a rescue operation to save his family members dispersed throughout
the body encourages exploration. Mike introduced the idea of control tiles so the cholesterol can change direction.
The feature of buying ATPs was cut, in favor of power-ups to be picked up into a limited inventory (3).
--Action: Look towards prototype elements: self (blob), background, enemies, power-ups
Game Creative Design: Mike, Jennifer, Jon
--Status: brainstorming
--Action: create visual pieces, music
Friday, October 24, 2003:
Finalize game design and technical ideas for Prototype
Game Creative Design rudimentaries completed
Friday, October 31, 2003:
Build Prototype
Friday, November 7, 2003:
Game Engine Finalized
Continue building prototype
Monday, November 10, 2003:
Game Engine Due
Friday, November 14, 2003:
Continue building prototype
Bulk of Design Doc completed
Friday, November 21, 2003:
Continue Testing and Tweaking
Friday, November 28, 2003:
Final Iteration and Testing
Finalize Design Doc
Wednesday, December 3, 2003:
In-Class Presentation of Project!