Project Plan
Weekly Milestones

Authors: Flurries Entertainment (Team 1)--Jennifer Estaris, Michael Ilardi, Jonathan So, and Jason Winokur
Date Updated: Sunday, October 19, 2003

Friday, October 17, 2003:

Map level editor: Jason
--Status: finished, except for some minor features (Load and Save)
--Information: 64x64 tiles for now, resolution of 800x600
--Action: Discussion begins between Jason and Mike regarding suitable graphic engine for game.

Game Design: All
--Status: iterative process; most overarching ideas in place
--Information: see update concept doc, narrative. Additionally, Jon's idea of a rescue operation to save his family members dispersed throughout the body encourages exploration. Mike introduced the idea of control tiles so the cholesterol can change direction. The feature of buying ATPs was cut, in favor of power-ups to be picked up into a limited inventory (3).
--Action: Look towards prototype elements: self (blob), background, enemies, power-ups

Game Creative Design: Mike, Jennifer, Jon
--Status: brainstorming
--Action: create visual pieces, music

Friday, October 24, 2003:

Finalize game design and technical ideas for Prototype

Game Creative Design rudimentaries completed


Friday, October 31, 2003:

Build Prototype


Friday, November 7, 2003:

Game Engine Finalized

Continue building prototype


Monday, November 10, 2003:

Game Engine Due


Friday, November 14, 2003:

Continue building prototype

Bulk of Design Doc completed


Friday, November 21, 2003:

Continue Testing and Tweaking


Friday, November 28, 2003:

Final Iteration and Testing

Finalize Design Doc


Wednesday, December 3, 2003:

In-Class Presentation of Project!